

Does that even look portable? I can tell you from personal experience that it is the most ackward and uncomfortable gaming experience in existence. In fact, it became an even bigger joke than the Sega CD and 32X. Was it the gaming revolution that Nintendo promised? Not by a long shot.
Super mario land 2 v1.0 portable#
Nintendo also tried to fill the gap with a new portable system that they claimed would be a revolutionary step forward for the gaming industry with a bold new virtual reality concept. Sega launched the Sega CD and Sega 32X in an attempt to increase the life span of the Sega Genesis but both turned out to be huge flops. Systems like Sony's PlayStation, the Sega Saturn, and the N64 were poised to be the wave of the future but something had to fill the void before their arrival. In 1995 the 16-bit era was drawing to a close. Over All Value: Retail price- $10 (used) $124 (new on eBay) Sweet lord! No game is worth that much! Replay Value: It’s classic Mario gameplay that you can take with you on the go, so you tell me? I’m going to guess that you are going to tell me that you would replay it every so often. This feature is actually very interesting because it pretty much means that you can play the game in any way that you choose.
Super mario land 2 v1.0 series#
However, one gameplay factor that separates this game from the other early entries in the series is the ability to not only choose which world you want to play in but you also have the option to exit each world and try another if you so choose. Plain, simple, to the point and always fun. Mario runs from one end of the level to the other while jumping on enemies, smashing blocks to collect power ups and gold coins. Gameplay: What is there to say? It is the classic, tried and true Super Mario Bros. It is interesting and I have to say that I like how the track adds something new and Hell, its an all round classic.

However, the Star Maze level stands out above the rest of the tracks because of its techno beat. Sound: The sound effects are basic Mario fare, which is always good and just like every other Mario, the music is light hearted and catchy.

Mario’s character model looks similar to one used for Super Mario (although in an 8-bit form) but due graphical limitations the backgrounds, enemy models, blocks and map screens share a closer resemblance to Mario Bros. Mario Land 2 takes the Game Boy to its graphical limit making it one of the best looking on the portable console. Much like Mario is Missing and Mario’s Time Machine on the NES. This came out around the same time that Super Mario World was released on the SNES and because it was incredibly popular, this game tried to turn into SMW’s Game Boy equivalent.

Graphics & Design: The graphics seem to be a mix between Super Mario Bros. The classic Game Boy series has a different continuity but I guess it isn’t a bad thing. Mario must now regain control of Mario Land by retrieving six magic coins so he can regain access to his castle and take back the throne. During Mario’s time in Sarasaland, Wario has managed to brainwash the citizens of Mario Land (what happened to the Mushroom Kingdom?) into thinking that he is their king and that Mario is their enemy. Story: It turns out that Mario’s evil counter part Wario was the mastermind behind Tatanga’s plan to kidnap Princess Daisy in the original Mario Land.
